クラシックなオンラインアドベンチャー

A Classic Online Adventure

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Staff

Ninjora is a small indie passion project, made as a love letter to my favorite anime and to the classic MMORPGs I couldn't stop playing when I was younger. I wanted to build a world that gives players the feeling most big AAA MMORPGs seem to have lost. I still remember days in my teens when I woke up excited just to log on and play Conquer Online with my friends. That feeling is what we're creating here.

- Tony

Tony

Founder and Lead Developer

Tony founded Ninjora in 2025 while transitioning out of the military. The game is the product of nearly two decades of work, built on a line of earlier projects dating back to 2006. A pixel artist, programmer and 3D modeler, he works across both the art and the code of the game.

Lost

Pixel Artist / 3D Artist / Map Design

Lost was the first artist to join the team. He has designed many of the game's items and equipment, built 3D models, and contributed ideas that shaped the game. He also designed a portion of its world, contributing heavily to Tobihen and Port Hana, and created the World Dragon Cultists. His drive and passion for the project helped bring other developers on board.

Fentomaru

Game Balance / Pixel Artist / 3D Artist / Map Design

Fentomaru's passion and ideas have been a strong driving force behind the game's direction. He led the direction of Port Hana and contributed heavily to exterior map design. He also created Priestess Utayo and the Shrine storyline and its missions.

Despair

Video Editor & Social

Despair edits Ninjora's videos and runs its social channels. He turns gameplay into the clips that show the game to new players, and keeps the community up to date on what the team is working on.

Kenzumis

Storywriter

Kenzumis writes engaging, heartfelt stories that draw real emotion from players. He is currently leading the direction of Port Hana's missions.

Gheist

Music & Sound Engineer

Gheist has a natural sense of rhythm and a clear picture of how each place in the world should sound. He is currently leading the direction of the game's music and replacing its placeholder tracks.

Mattus

Pixel Artist

Mattus is one of the team's newer members and has already shown his passion and grit, creating items and equipment for the game.